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HW:C
Tutorial: Downward
Spiral
This
Tutorial is designed to take you through the creation of a Cataclysm
custom map entitled 'Downward Spiral'. To make things
as easy-peasy as possible I have included all the files you
will need in a folder called 'HWC Tutorial Map Files' and if
you don't already have it, you can download a zipped version
of them here.
Alternately you could quite happily dredge up all the files
from any existing map you already have.
For
our map Downward Spiral,
we will recreate a spiralling stream of asteroids, plunging
into a black hole. I will be making this map as I write this
tutorial so you can be sure it will be full of really top tips
as to how I do each step as we go along. I will be using Excel
to make this, if you don't have it I will try and cover the
math as we go along, but if you do (or if can get hold if it,
I suggest you do), you will see how quick and easy it is to
use excel for HW/HW:C mapping as we work through this. You can
download the HW:C Excel spreadsheet I will be using, here.
Concept drawings are just that, concepts, here's my initial
scribble so you can see the basic idea I have in mind.

Our
map will have a maximum of Eight Players and they will start
set up in a huge circle around the top of the map, in the outer
most spiral arm. The arm will spiral mostly downwards, but a
bit side wards, this is because we will have the black hole
background set up so it looks as if the cluster is spiralling
into the event horizon, and its not very forgiving when changing
the background to place the black hole directly beneath
the map, but we will do our best.... We will have meteor showers
also moving into the event horizon from the top of the map,
passing through the arm itself to act as a hazard for the resource
collecting shipping. The entire arm will contain harvestable
asteroids, and, nearer the event horizon the spiral will contain
crystals (ie tremendous forces at work etc). Sounds good huh?
Well I think so, but things may change as we go on, like I am
a bit unsure how the background is going to look at this juncture...
Still,
it will be fun finding out how all this will look, right?
notes:
The
Cataclysm Tutorial Map Files Folder.
I will be mentioning this folder a lot. This folder will contain
every file I talk about throughout the tutorial. Don't let this
stop you trawling through other custom maps, you could always
grab each and every file from almost any map. Its just easier
for all concerned if i give you all the stuff in the one folder.
The
Multiplayer folder. (..\Sierra\Cataclysm\Multiplayer).
This folder is found in the Cataclysm folder, and is where all
your multiplayer maps are stored. When you first install the
game, if it is there at all, it will be empty, when you download
a map from a multiplayer (online) game, this is where the map
is stored, you need to restart Cataclysm for the game to recognise
it, and thus list it in the Multiplayer\Skirmish
Vs CPU settings screen. Go find it now, if it don't exist then
create it, just make sure you name and place it exactly as i
have shown above, directly into the Homeworld folder.
Jumping
in and out of the game: ALT-TAB-ing
Using the windows shortcut ALT-TAB to switch between the game
and desktop is how all the tweaking is done. Did you read the
point about downloading maps over WON when online? The 'restarting
Cataclysm so
it recognises the new folders added' bit? Well, the same process
happens whenever you add a map folder into the Multiplayer folder,
you wont see it listed in the game until you quit and then restart
the game. But happily this does not apply to the folders contents,
you can add empty folders containing nothing but a description
file and still have them listed when you start up the game,
then add what you need to the folder, delete it, change it,
swap it for another file etc, all while the game is running,
ALT-TAB back into the game, reload the map, view your changes.
I
find on my CPU the transition between Homeworld and windows
to be much faster when I use the in game options to turn off
the graphics card and select ‘(SW) Software’ as the rendering
system. But this may just be my CPU…
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Part One - The Basic Set Up] [Main]
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